TWISTED NOIZE
Part of a series of abstracts that struck me one day. It was great time figuring out all the little things to make it look exactly how I wanted. I am in love with volumetric clouds.
Clouds/Smoke were done in Houdini using VDBs to output the data and then sucked in to Cinema 4D to manipulate (as much as you can using VDBs in C4D) and then finished off in Photoshop